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From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
- Sales Rank: #57649 in Books
- Brand: Bancroft, Tom/ Keane, Glen (INT)
- Model: 1720881
- Published on: 2006-02-01
- Released on: 2006-02-01
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x .40" w x 8.60" l, 1.27 pounds
- Binding: Paperback
- 144 pages
About the Author
Tom Bancroft has been an animator
for more than fifteen years, working
for Disney and Big Idea Productions
(producers of Veggie Tales). Most recently, he contributed to Disney’s Brother Bear. He lives in Franklin, TN.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Tremendous Resource
By Steven Mark Mourglea
Another Tom Bancroft book that is a tremendous resource for the various stages that go into creating and developing characters. It is an excellent teaching/learning resource for the beginner, and full of information that experienced artists can apply to their work.
I love Tom Bancroft's drawing style, and this book is full of illustrated examples of the tips and techniques he is describing. The illustrations are a nice size... one thing I hate is when art/instruction books have tiny little pictures that obscure detail... but these illustrations are a pleasure to look at.
For a companion book, I would highly recommend another book by Bancroft... Character Mentor: Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life I would, and will, give it a similar review.
9 of 10 people found the following review helpful.
One of the best books on character design...
By Krishna M. Sadasivam
Tom Bancroft's "Creating Characters with Personality" provides a solid foundation for folks who are interested in creating and developing characters for sequential arts and animation. All the basics are explored here, with copious examples: simple shapes, line of action, appeal, etc.
One thing that sets this book apart from the rest is how several examples of the process of character design are shown. The book reiterates several times that the first design isn't always the best - that one should continue to explore other design possibilities before settling on the final look and feel of a character. If you are interested in refining or creating your own character, I would recommend purchasing this book along with Ben Caldwell's Action! Cartooning and Fantasy Cartooning.
While beginners can certainly appreciate this book, I think it's best suited for intermediate level artists who are looking to refine their technique. Highly recommended.
1 of 2 people found the following review helpful.
Valuable Reference I Turn To Again and Again
By but_seriously_folks
For the record, I am not a professional animator/producer by any means, strictly a hobbyist (granted, an increasingly active hobbyist, but a hobbyist none-the-less), so take my review for what it is - the perspective of somebody with no formal character design or animation training. Basically, the concepts in this book were completely new to me.
This book was referenced in an Animation writing book I was reading. I checked it out of my local library and within a few days I knew I was going to need to purchase a copy of my own.
I know each person learns differently but I prefer books that presents and steps through new material, prompts exercises for the learner to complete, then reviews the salient points of the material just presented. This book does exactly that.
The material, too, is valuable. The author walks the reader through the thought processes of how to frame the viewer's perception of the character being designed i.e., when to use characters whose basic shapes are square and what kind of characters should be constructed from more oval-shaped foundations.
There are also interviews with industry professionals (who are also completing the exercises in the book). Some are insightful, some are entertaining, but the real value is the actual material in this book.
I find myself referring to the book whenever I start a new project. If nothing else, it reinforces the principles of character design and (hopefully) makes my work better each time.
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